Thanks to everyone who made suggestions about the vehicle combat system and I’ve read them all and tried to come up with something that’ll please most of you.
Firstly, I’ve decided to go with the “We Go” system (Both players plan their move and then the game is played out for a few seconds). Having an I Go, You Go turn based system would make things too similar to the tactical part of the game. And full realtime didn’t fit with everything else.
As a basic concept, you’ll be positioning your ships around the target ship(s) in formations to optimise weapon ranges and damages. You’ll be managing your ships power levels so you’ll have to choose between moving in close to avoid a run away, or maximising your weapon damage. There will also be assist modules to help out friendly ships during the fight.
It’s a We Go version of the original with position as well as range for ships. The extra possibilities that this creates will allow some very unique customisations on your ships, and a whole heap of other strategies.
I’m still ironing out the finer points of the system, but once I do I’ll post up the plan here. So far it seems to handle most things well but I’ll put it under a bit more scrutiny first..

Cant wait.. Last xcom game i played was on wm devices and it was bugged with laser tanks ( game would crash)
so am excitied for this game keep up the good work
you should check out the (free) Supreme Air Combat game on the iPhone for their take on the “we go” system