Thanks to those who noted that the last video was set to private. Geeze, I can create a tactical warfare game but when it comes to uploading a video to youtube I’m a total n00b.
Anyhow, it should be fixed so enjoy!
Thanks to those who noted that the last video was set to private. Geeze, I can create a tactical warfare game but when it comes to uploading a video to youtube I’m a total n00b.
Anyhow, it should be fixed so enjoy!
You asked for it, so here it is.
Base management has now become a part of the game. Checkout this early demo of base management. Like the direction things are going? Leave a comment!
Thanks!
The start of Isochron involves a series of campaign type missions used to ease you into the game. Beyond that, the game turns into a management game with more freestyle, random levels.
But even then, each mission needs to have a briefing screen, so here’s the concept so far (click for full size)
Comments? Is the text too small to read (On the full size image)? The next page of the brief will show two pages with some maps and other tactical information before you enter the level.
With the creation of technology groups and many in game items for Isochron, I’ve started putting together the online technology tree/encyclopaedia to give a feel for the entry level items in the game.
The site is planned to go live very soon and when it does you can explore the categories and see what’s what in the way of game world technologies.
The latest addition to the Isochron world is the ability to have multi layered maps. Being able to get above your opponent for a better view and to allow far more flexibility when surrounding enemies was a must.
There’s no plan to have flying units yet (although that’s not out of the question) and moving up and down levels will probably be done via elevator shafts to keep things simple. I remember some frustrating times with stairs in the XCom series so I’d like to avoid those bad memories..
I’ve just finished a big push to convert all the renderers, path finding, level models and actions into ones that will work with a 3D grid. Line of Sight and Ballistics are yet to be upgraded, but everything else is fully operational.
Once I have a demo level with more than one layer I’ll post it up.
I’ve also had a lot of questions about bases and base management in the game. I’ve been looking into this so there may be some exciting news soon..

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